With the number of rigs required in such a short turnaround, we relied on our in-house rigging toolset to automate the build process. Consistency across our stylised human rigs allowed animators at Ground Ctrl to transfer animation from character to character and re-use poses and keyframe data. We also utilised our own truck rigging toolset to provide vehicles with physically correct auto rolling wheels, engine noise attributes and path controls.
For the facial rigs Ground Ctrl animators opted for ergonomic 'on-the-face' controls that would drive intuitive face shapes as they were pushed in various directions along the planes of the face. We automated any functionality requests, condensing the features of some controls for quick posing, and applying them across the board for all the assets.